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A simulator for generating realistic simulations of telecom customer behaviors., , , , and . SIU, page 537-540. IEEE, (2016)Joint Attention by Gaze Interpolation and Saliency., , , , , and . IEEE Trans. Cybern., 43 (3): 829-842 (2013)Going Deeper than Tracking: A Survey of Computer-Vision Based Recognition of Animal Pain and Emotions., , , , , , , , and . Int. J. Comput. Vis., 131 (2): 572-590 (2023)Biologically motivated 3D face recognition (Biyolojik tabanlı üç boyutlu yüz tanıma). Boğaziçi University, Turkey, (2007)Assessing Affective Dimensions of Play in Psychodynamic Child Psychotherapy via Text Analysis., , and . HBU, volume 9997 of Lecture Notes in Computer Science, page 15-34. (2016)A smile can reveal your age: enabling facial dynamics in age estimation., , , and . ACM Multimedia, page 209-218. ACM, (2012)Affective Computing for Mental Wellbeing: Challenges, Opportunities, and Promising Synergies., , , , , , and . ACIIW, page 1-2. IEEE, (2023)Automated Detection of Joint Attention and Mutual Gaze in Free Play Parent-Child Interactions., , , and . ICMI Companion, page 374-382. ACM, (2023)Message from the General and Program Chairs FG 2020., , , , and . FG, page xxi. IEEE, (2020)Tackling the Semantic Gap in Multimodal Sensor Networks., , and . ERCIM News, (2009)