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Towards ergonomie exergaming., и . GCCE, стр. 1-2. IEEE, (2016)Virtual reality system for fire evacuation training in a 3D virtual world., , , и . GCCE, стр. 1-2. IEEE, (2016)Towards universal kinect interface for fighting games., , , и . GCCE, стр. 332-333. IEEE, (2015)Encourage Players to Smile While Playing Games Bring More Enjoyment., , , и . CoG, стр. 690-693. IEEE, (2020)Rap-Style Commentary Generation in an Audience Participation Fighting Game., , , , , и . GEM, стр. 1-4. IEEE, (2022)Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation., , , и . GCCE, стр. 947-948. IEEE, (2019)JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images., , , и . CoG, стр. 344-350. IEEE, (2020)Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks., , , , и . GCCE, стр. 564-565. IEEE, (2020)Towards adaptive motion gaming AI with player's behavior modeling for health promotion., , , и . GCCE, стр. 1-2. IEEE, (2017)Investigating Kinect-based fighting game AIs that encourage their players to use various skills., , , , , и . GCCE, стр. 334-335. IEEE, (2015)