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Avatar Fusion Karaoke: Research and development on multi-user music play VR experience in the metaverse.

, , and . MetaCom, page 281-289. IEEE, (2023)

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Face à la mode: A new immersive entertainment system that can train body and facial expressions., , , and . VRIC, page 16:1-16:2. ACM, (2015)RoboGamer: a robotic tv game player., , and . Advances in Computer Entertainment Technology, page 4. ACM, (2005)GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems., , , , and . SIGGRAPH Posters, page 5. ACM, (2011)Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck., , , and . SIGGRAPH Posters, page 60:1-60:2. ACM, (2019)ScritterHDR: multiplex-hidden imaging on high dynamic range projection., , , , and . SIGGRAPH Asia Posters, page 52:1. ACM, (2011)Evaluation of Avatar and Voice Transform in Programming E-Learning Lectures., , and . IVA, page 197-199. ACM, (2019)Manga generator: immersive posing role playing game in manga world., , , , and . VRIC, page 27:1-27:5. ACM, (2013)FamiLinkTV: expanding the social value of the living room with multiplex imaging technology., , , , , , and . VRIC, page 38:1-38:4. ACM, (2014)3DCG art expression on a tablet device using integral photography., , and . VRIC, page 20:1-20:4. ACM, (2014)Simultaneous Socio-Spatial Shared Signage., , , and . ICAT-EGVE (Posters and Demos), page 25-26. Eurographics Association, (2016)