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Few-Shot Bayesian Imitation Learning with Logic over Programs., , , , and . CoRR, (2019)HandMeThat: Human-Robot Communication in Physical and Social Environments., , and . NeurIPS, (2022)3D Concept Grounding on Neural Fields., , , , and . NeurIPS, (2022)Noether Networks: meta-learning useful conserved quantities., , , , , and . NeurIPS, page 16384-16397. (2021)Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering., , , , and . NeurIPS, page 19313-19325. (2021)Grammar-Based Grounded Lexicon Learning., , , , and . NeurIPS, page 7865-7878. (2021)Sampling for Bayesian Program Learning., , and . NIPS, page 1289-1297. (2016)ObjectNet: A large-scale bias-controlled dataset for pushing the limits of object recognition models., , , , , , , and . NeurIPS, page 9448-9458. (2019)Physion: Evaluating Physical Prediction from Vision in Humans and Machines., , , , , , , , , and 5 other author(s). NeurIPS Datasets and Benchmarks, (2021)Revisiting the Roles of "Text" in Text Games., , , , and . EMNLP (Findings), page 6867-6876. Association for Computational Linguistics, (2022)