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GIS-Integrated Learning System for Taiwan Local Cultures.

, , , and . WMUTE, page 210-212. IEEE Computer Society, (2010)

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Approaching M-learning with the Application of Instructional Pervasive Game., and . WMUTE, page 254-258. IEEE Computer Society, (2012)Applying Augmented Reality to a Mobile-Assisted Learning System for Martial Arts using Kinect Motion Capture., and . Int. J. Distance Educ. Technol., 14 (3): 91-106 (2016)Analysing Group Dynamics of a Digital Game-based Adventure Education Course., and . J. Educ. Technol. Soc., 21 (4): 51-63 (2018)A Preliminary Study of Using Laban Movement Analysis to Observe the Change of Teenagers' Bodily Expressions of Emotions in Game-Based Learning., and . IIAI-AAI, page 329-334. IEEE Computer Society, (2015)Developing computer adventure education games on mobile devices for conducting cooperative problem-solving activities., and . IJMLO, 7 (2): 81-98 (2013)Analysis of Seven Important Studies in Research of Joyful Learning and Society., , and . DIGITEL, page 231-233. IEEE, (2010)Developing Multi-player Digital Adventure Education Game with Motion Sensing Technologies., , and . ICALT, page 207-209. IEEE Computer Society, (2013)Development and instructional application of u-library on butterfly and wetland ecology for context-aware ubiquitous learning., , and . IJMLO, 4 (3): 253-268 (2010)Using a mobile learning system for field investigative learning about the local history and geography of southern Taiwan., , , and . IJMLO, 4 (4): 360-377 (2010)A Portal for Access to Complex Distributed Information about Energy., , , , , , , , , and 3 other author(s). DG.O, Digital Government Research Center, (2002)