Author of the publication

EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design.

, , , , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 296-314. Springer, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

EDUGAME4CITY. A Gamification for Architecture Students. Viability Study Applied to Urban Design., , , , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 296-314. Springer, (2020)New Lighting Representation Methodologies for Enhanced Learning in Architecture Degree., , , , , and . WorldCIST (3), volume 932 of Advances in Intelligent Systems and Computing, page 329-335. Springer, (2019)What is the question?: impact of question length and illustration support on the success and skip rates of preuniversity mock online tests., , , , and . TEEM, page 91-97. ACM, (2016)Heritage Augmented Reality Applications for Enhanced User Experience - A Case Study of AR Videogames for Children at Archeological Site of Empuries, Spain., , , , , , and . HCI (24), volume 12785 of Lecture Notes in Computer Science, page 302-312. Springer, (2021)High vs. low intensity courses: student technological behavior., , , , , and . TEEM, page 77-82. ACM, (2015)GAME4CITY. Gamification for Citizens Through the Use of Virtual Reality Made Available to the Masses. Viability Study in Two Public Events., , , , , , and . HCI (26), volume 12206 of Lecture Notes in Computer Science, page 315-332. Springer, (2020)