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Introduction to the Working and Gaming in 3D Virtual Environments Minitrack.

, , and . HICSS, page 843. IEEE Computer Society, (2013)

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Obsessive Compulsive Tendencies as Predictors of Dangerous Mobile Phone Usage., , , and . AMCIS, Association for Information Systems, (2012)A Critical Review of Online Consumer Behavior: Empirical Research., , and . J. Electron. Commer. Organ., 3 (4): 1-19 (2005)Online Consumer Stickiness: A Longitudinal Study., , and . PACIS, page 60. AISeL, (2001)Friend or a Foe: Understanding Generation Z Employees' Intentions to Work with Service Robots in the Hotel Industry., , , , and . Int. J. Hum. Comput. Interact., 39 (1): 111-122 (2023)Understanding information systems continuance: The case of Internet-based learning technologies., and . Inf. Manag., 45 (4): 227-232 (2008)Unfulfilled Obligations in Recommendation Agent Use., , and . ICIS, Association for Information Systems, (2012)Explaining Information Systems Adoption and Post-Adoption: Toward an Integrative Model., , and . ICIS, page 720-731. Association for Information Systems, (2003)The role of modelling in achieving information systems success: UML to the rescue?, , , and . Inf. Syst. J., 19 (1): 83-117 (2009)E-Mail and V-Mail Usage: Generalizing Across Technologies., and . J. Organ. Comput. Electron. Commer., 10 (1): 49-66 (2000)UML: A Complex Technology Embedded in Complex Organizational Issues., , , and . The Transfer and Diffusion of Information Technology for Organizational Resilience, volume 206 of IFIP, page 315-338. Springer, (2006)