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Interaction between real and virtual humans during walking: perceptual evluation of a simple device.

, , , , and . APGV, page 117-124. ACM, (2010)

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FrankenFolk: distinctiveness and attractiveness of voice and motion., , , and . SAP, page 1. ACM, (2016)Interaction between real and virtual humans during walking: perceptual evluation of a simple device., , , , and . APGV, page 117-124. ACM, (2010)Path patterns: analyzing and comparing real and simulated crowds., , and . I3D, page 49-57. ACM, (2016)Auditory-visual virtual environment for the treatment of fear of crowds., , , , , and . VRIC, page 2:1-2:3. ACM, (2015)HI Robot: Human intention-aware robot planning for safe and efficient navigation in crowds., , , , and . IROS, page 3320-3326. IEEE, (2016)Imperceptible relaxation of collision avoidance constraints in virtual crowds., , , and . ACM Trans. Graph., 30 (6): 138 (2011)DAVIS: density-adaptive synthetic-vision based steering for virtual crowds., , and . MIG, page 79-84. ACM, (2015)Online inserting virtual characters into dynamic video scenes., , , , , and . Comput. Animat. Virtual Worlds, 22 (6): 499-510 (2011)Experiment-based modeling, simulation and validation of interactions between virtual walkers., , , , and . Symposium on Computer Animation, page 189-198. ACM, (2009)Holonomic Collision Avoidance for Virtual Crowds., , and . Symposium on Computer Animation, page 103-111. Eurographics Association, (2014)