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To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming.

, , , , and . MobiGames@MobiSys, page 19-24. ACM, (2015)

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GPU consolidation for cloud games: Are we there yet?, , , , , and . NETGAMES, page 1-6. IEEE, (2014)To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming., , , , and . MobiGames@MobiSys, page 19-24. ACM, (2015)A Clustering and Traffic-Redistribution Scheme for High-Performance IPsec VPNs., , , , and . HiPC, volume 3769 of Lecture Notes in Computer Science, page 432-443. Springer, (2005)On the Quality of Service of Cloud Gaming Systems., , , , , and . IEEE Trans. Multim., 16 (2): 480-495 (2014)Using Constraint Satisfaction Approach to Solve the Capacity Allocation Problem for Photolithography Area., , and . ICCSA (3), volume 3982 of Lecture Notes in Computer Science, page 610-620. Springer, (2006)Secure Content Delivery using Key Composition., , , , and . LCN, page 484-485. IEEE Computer Society, (2005)Bounding Peer-to-Peer Upload Traffic in Client Networks., and . DSN, page 759-769. IEEE Computer Society, (2007)Confessible Threshold Ring Signatures., , , and . ICSNC, page 25. IEEE Computer Society, (2006)Decapitation via Digital Epidemics: A Bio-Inspired Transmissive Attack., , , , and . CoRR, (2016)Quantifying User Satisfaction in Mobile Cloud Games., , , and . MoVid@MMSys, page 4:1-4:6. ACM, (2014)