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Assessing Top-Down and Bottom-Up Effects on Perceptual Learning Through Eye-Tracking Technologies Applied in Virtual Immersion.

, , , , , and . CELDA, page 547-549. IADIS, (2004)

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Combining electroencephalography with plethysmography for classification of deviant sexual preferences., , , , , and . IWBF, page 1-6. IEEE, (2021)Predicting VR cybersickness and its impact on visuomotor performance using head rotations and field (in)dependence., , and . Frontiers Virtual Real., (March 2023)Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences., , , , , , and . Virtual Real., 18 (1): 37-47 (2014)Presence Promotes Performance on a Virtual Spatial Cognition Task: Impact of Human Factors on Virtual Reality Assessment., , , , and . Frontiers Virtual Real., (2020)Sexual Presence in Virtual Reality: A qEEG Exploration., , , and . VR Workshops, page 947-948. IEEE, (2024)Assessing Perceptual Learning Dynamics During Visual Search in Virtual Immersion Using Eye-Tracking Technologies., , , , , and . CELDA, page 413-418. IADIS, (2004)An online noise filter for eye-tracker data recorded in a virtual environment., and . ETRA, page 153-156. ACM, (2008)Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health., , , and . The Universal Access Handbook, CRC Press, (2009)Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates., , , , , , , , , and . Interact. Comput., 24 (4): 227-236 (2012)Assessing Top-Down and Bottom-Up Effects on Perceptual Learning Through Eye-Tracking Technologies Applied in Virtual Immersion., , , , , and . CELDA, page 547-549. IADIS, (2004)