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Gamification technique for teaching programming., , , and . EDUCON, page 2009-2014. IEEE, (2018)Making Parking Lot Accessible Through IoT., , , and . HCI (8), volume 12769 of Lecture Notes in Computer Science, page 485-493. Springer, (2021)Modified User Experience Evaluation Methods Applied to Blind Users in Latin America: Case Study TriviaBlind., , and . HCI (7), volume 13308 of Lecture Notes in Computer Science, page 188-199. Springer, (2022)Analysis of Specialized Websites in Digital Libraries: Evaluation of UX with Blind Users., , , and . HCI (42), volume 13096 of Lecture Notes in Computer Science, page 133-146. Springer, (2021)Designing a Tangible User Interface for Braille Teaching., , , , , and . HCI (44), volume 12426 of Lecture Notes in Computer Science, page 197-207. Springer, (2020)Electronic device adaptable to motorized wheelchair as smart navigation system., , , , and . Univers. Access Inf. Soc., 22 (4): 1135-1142 (November 2023)Tangible Interfaces Applied in the Development of Literacy in Children with Down Syndrome., , , , , and . HCI (8), volume 13309 of Lecture Notes in Computer Science, page 321-331. Springer, (2022)Analysis of the Perception of Students of the Autonomous University of Baja California Sur for the Use of m-Learning., , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 102-108. Springer, (2019)Haptic Mobile Application to Develop Pre-braille Skills., , , , and . HCI (49), volume 14055 of Lecture Notes in Computer Science, page 392-403. Springer, (2023)Use of a Video Game with Tangible Interfaces to Work Emotions in Children with Autism., , , , , and . HCI (42), volume 13096 of Lecture Notes in Computer Science, page 295-305. Springer, (2021)