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Influence of environmental conditions in the performance of open-source software for facial expression recognition., , и . IHC, стр. 21:1-21:10. ACM, (2020)Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation., , , и . CBMS, стр. 55-60. IEEE Computer Society, (2017)3D visualization of temporal data: exploring Visual Attention and Machine Learning., , , , и . SVR, стр. 443-452. IEEE, (2020)Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?, , , и . INTERACT (3), том 12934 из Lecture Notes in Computer Science, стр. 22-42. Springer, (2021)Personality Traits Impacts in Virtual Reality's User Experience., , , и . SVR, стр. 47-56. IEEE, (2018)"Every move you make in every game you play": can game logs determine player's engagement?, , , и . SBSI, стр. 17:1-17:8. ACM, (2022)Exploring Visual Attention and Machine Learning in 3D Visualization of Medical Temporal Data., , , , и . CBMS, стр. 146-151. IEEE, (2020)Adapting Software with Affective Computing: A Systematic Review., , и . IEEE Trans. Affect. Comput., 12 (4): 883-899 (2021)Player Experience with Brazilian accent: development and validation of PX-BR, a summarized instrument in Portuguese., и . SBSI, стр. 16:1-16:8. ACM, (2022)