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I Feel I Feel You: A Theory of Mind Experiment in Games., , and . Künstliche Intell., 34 (1): 45-55 (2020)Privileged Information for Modeling Affect In The Wild., , , and . ACII, page 1-8. IEEE, (2021)Discrete versus Ordinal Time-Continuous Believability Assessment., , , , and . ACII (Workshops and Demos), page 1-7. IEEE, (2021)An Experiment on Game Facet Combination\., , , , , and . CoG, page 1-8. IEEE, (2019)A Study on Affect Model Validity: Nominal vs Ordinal Labels., , , , and . AffComp@IJCAI, volume 86 of Proceedings of Machine Learning Research, page 27-34. PMLR, (2018)The Ethics of AI in Games., , , , and . IEEE Trans. Affect. Comput., 15 (1): 79-92 (January 2024)Investigating gaze interaction to support children's gameplay., , , , , , and . Int. J. Child Comput. Interact., (2021)Multiplayer Tension In the Wild: A Hearthstone Case., , , , , and . FDG, page 16:1-16:9. ACM, (2023)PAGAN: Platform for Audiovisual General-purpose ANnotation., , and . ACII Workshops, page 75-76. IEEE, (2019)Towards General Models of Player Experience: A Study Within Genres., , and . CoG, page 1-8. IEEE, (2021)