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A Software Architecture for Adapting Virtual Reality Content to Mobile Devices.

, , , , , and . FMN, volume 6157 of Lecture Notes in Computer Science, page 167-180. Springer, (2010)

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Development of a Serious Game for Rehabilitation of Upper Limb Amputees., , , , and . SVR, page 99-105. IEEE, (2018)The Use of Virtual Reality for Simulation and Training of Bovine Artificial Insemination with Haptic Devices., , and . SVR, page 66-73. IEEE Computer Society, (2012)Telecommunications Field Operations Supported by Augmented Reality - a Systematic Review., , , and . SVR, page 77-83. IEEE, (2019)Classification of EMG signals using artificial neural networks for virtual hand prosthesis control., , , , and . EMBC, page 7254-7257. IEEE, (2011)Mobile Application to Support Interventions in Electric Power Substations with Augmented Reality Techniques and BIM., , , , , , and . SVR, page 243-247. IEEE, (2018)An X3D Framework for Developing Adaptive Virtual Environments., , , , and . CGVR, page 51-60. CSREA Press, (2010)A Software Architecture for Adapating Virtual Reality Content to Mobile Devices., , , and . CIT, page 2039-2045. IEEE Computer Society, (2010)Meta-model of Information Visualization Based on Treemap., , , , and . WorldCIST (1), volume 353 of Advances in Intelligent Systems and Computing, page 57-68. Springer, (2015)A Virtual Reality Exergame with a Low-cost 3D Motion Tracking for At-Home Post-Stroke Rehabilitation., , , and . SVR, page 172-176. ACM, (2021)VRCEMIG: a novel approach to power substation control., , , , and . SIGGRAPH Posters, page 3:1-3:2. ACM, (2016)