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Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations.

, , , , , , , , and . VR Workshops, page 117-122. IEEE, (2021)

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Avatar Customization, Personality, and the Perception of Work Group Inclusion in Immersive Virtual Reality., , and . CSCW Companion, page 27-32. ACM, (2023)Evoking Places from Spaces. The application of multimodal narrative techniques in the creation of Ü Modified"., , and . CoRR, (2020)Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations., , , , , , , , and . VR Workshops, page 117-122. IEEE, (2021)Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds., , , , and . Comput. Educ., (August 2023)Integrating Head Mounted Displays into Live Broadcasting Workflows: Implications and Possibilities from an Industry Perspective., , , and . IMX Workshops, page 131-136. ACM, (2024)A Systematic Review of Virtual Reality Interventions for Children with Social Skills Deficits., , , and . TALE, page 436-443. IEEE, (2021)Haptics in music: the effects of vibrotactile stimulus in low frequency auditory difference detection tasks, , and . IEEE transactions on haptics, 10 (1): 135--139 (2017)Mixed Reality and Volumetric Video in Cultural Heritage: Expert Opinions on Augmented and Virtual Reality., , , , and . HCI (35), volume 12215 of Lecture Notes in Computer Science, page 195-214. Springer, (2020)Multimodality: Exploring Sensibility and Sense-Making Beyond the Metaverse., and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 307-322. Springer, (2023)Realtime-3D Interactive Content Creation for Multi-platform Distribution: A 3D Interactive Content Creation User Study., , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 215-229. Springer, (2023)