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What Drives People: Creating Engagement Profiles of Players from Game Log Data., , , , , , and . CHI PLAY, page 369-379. ACM, (2015)Myths in Software Engineering: From the Other Side.. TAP@TOOLS, volume 6143 of Lecture Notes in Computer Science, page 3-5. Springer, (2010)Transition from centralized to decentralized version control systems: a case study on reasons, barriers, and outcomes., , , and . ICSE, page 334-344. ACM, (2014)Data analytics for game development., , , and . ICSE, page 940-943. ACM, (2011)Automatic Static Vulnerability Detection for Machine Learning Libraries: Are We There Yet?, , , , and . ISSRE, page 795-806. IEEE, (2023)Workgraph: personal focus vs. interruption for engineers at Meta., , , , , , , , , and . ESEC/SIGSOFT FSE, page 1390-1397. ACM, (2022)Analyzing Web Search Behavior for Software Engineering Tasks., , , , and . IEEE BigData, page 768-777. IEEE, (2020)Neural Knowledge Extraction From Cloud Service Incidents., , , , , and . ICSE (SEIP), page 218-227. IEEE, (2021)GERT: An Empirical Reliability Estimation and Testing Feedback Tool., , , , and . ISSRE, page 269-280. IEEE Computer Society, (2004)Providing Test Quality Feedback Using Static Source Code and Automatic Test Suite Metrics., , , , and . ISSRE, page 85-94. IEEE Computer Society, (2005)