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Culture-driven response strategies for virtual human behavior in training systems.

, , , and . SLaTE, page 1-4. ISCA, (2009)

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Interactive elaboration of generic designs., , and . KBSE, page 96-103. IEEE Computer Society, (1993)STEVE: A Pedagogical Agent for Virtual Reality., and . Agents, page 332-333. ACM, (1998)Individualized feedback and simulation-based practice in the Tactical Language Training System: An experimental evaluation., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 747-749. IOS Press, (2005)In-game help in the Tactical Language Training System., and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 635-637. IOS Press, (2007)Introduction to the special issue on knowledge based software engineering.. Autom. Softw. Eng., 1 (1): 9-10 (1994)Utilizing Scenarios in the Software Development Process, , , and . Proceedings of the IFIP WG8.1 Working Conference on Information System Development Process, (1993)Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control, and . Applied Artificial Intelligence, (1998)Deriving Specifications from Requirements.. ICSE, page 428-438. IEEE Computer Society, (1988)Serious Use of a Serious Game for Language Learning. AIED 2007: Proc. 13th Int'l Conf. on Artificial Intelligence in Education, Building Technology Rich Learning Contexts That Work, volume 158 of Frontiers in Artificial Intelligence and Applications, Los Angeles, CA, USA, IOS Press, (2007)Intention-Based Diagnosis of Novice Programming Errors. Morgan Kaufmann Publishers, Inc, (1986)