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Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis.

, , , , , , and . CHI, page 381:1-381:15. ACM, (2023)

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TeachInVR: A virtual reality classroom for remote education., , and . VR Workshops, page 283-286. IEEE, (2022)AVIE: a versatile multi-user stereo 360° interactive VR theatre., , , , and . EDT, volume 252 of ACM International Conference Proceeding Series, page 2. ACM, (2007)Bodylab: in virtuo sculpting, painting and performing of full-body avatars., and . Proc. ACM Comput. Graph. Interact. Tech., 6 (2): 22:1-22:12 (August 2023)Similarity Analysis of Visual Sketch-based Search for Sounds., , , and . Audio Mostly Conference, page 101-108. ACM, (2021)"E-WAFE" - A Full Body Embodied Social Exergame., , , , and . CHI PLAY, page 286-290. ACM, (2022)Immersion, Interaction et la Fonction Plénoptique. Actes de l\u0027OBS/IN #2 : image & immersion, page 158. (2012)Dynascape : Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos., , , and . VRST, page 10:1-10:12. ACM, (2023)Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality., , , and . CHI Extended Abstracts, page 228:1-228:7. ACM, (2024)Creative Sound Modeling with Signed Distance Fields., , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)An Immersive Labeling Method for Large Point Clouds., , , , and . VR Workshops, page 829-830. IEEE, (2023)