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Purposive hidden-object-game: embedding human computation in popular game.

, , , and . ACM Multimedia, page 1121-1124. ACM, (2011)

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A Simple Loss Function for Improving the Convergence and Accuracy of Visual Question Answering Models., and . CoRR, (2017)Image segmentation with patch-pair density priors., , , and . ACM Multimedia, page 113-122. ACM, (2010)Generative Attention Model with Adversarial Self-learning for Visual Question Answering., and . ACM Multimedia (Thematic Workshops), page 415-423. ACM, (2017)On the Suboptimality of Proximal Gradient Descent for $\ell^0$ Sparse Approximation., , , , and . CoRR, (2017)Auto-generation of professional background music for home-made videos., , and . ICIMCS, page 15-18. ACM, (2010)Better Guider Predicts Future Better: Difference Guided Generative Adversarial Networks., , , , and . ACCV (6), volume 11366 of Lecture Notes in Computer Science, page 277-292. Springer, (2018)Decoupling Representation and Classifier for Long-Tailed Recognition., , , , , , and . ICLR, OpenReview.net, (2020)Purposive Hidden-Object-Game: Embedding Human Computation in Popular Game., , , , and . IEEE Trans. Multim., 14 (5): 1496-1507 (2012)Tensor Robust Principal Component Analysis with a New Tensor Nuclear Norm., , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 42 (4): 925-938 (2020)ML-LocNet: Improving Object Localization with Multi-view Learning Network., , and . ECCV (3), volume 11207 of Lecture Notes in Computer Science, page 248-263. Springer, (2018)