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Pretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles.

, , , and . JCDL, page 413-414. ACM, (2013)

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User experience with commercial music services: An empirical exploration., and . J. Assoc. Inf. Sci. Technol., 67 (4): 800-811 (2016)The Impacts of Covid-19 on Players of Pokémon GO., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (4): 57:1-57:31 (August 2023)Cross-Cultural Exploration of Music Sharing., , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-28 (2022)Toward an understanding of the history and impact of user studies in music information retrieval., and . J. Intell. Inf. Syst., 41 (3): 499-521 (2013)Collaborative Scientizing in Pokémon GO Online Communities., , and . CSCL, International Society of the Learning Sciences, (2017)User-centered approach in creating a metadata schema for video games and interactive media., , , and . JCDL, page 229-238. ACM, (2013)User Perceptions Underlying Social Music Behavior., , and . ISMIR, page 489-496. (2020)The Role Of Music in the Lives of Homeless Young People: A Preliminary Report., and . ISMIR, page 367-372. FEUP Edições, (2012)Ethics of Singing Voice Synthesis: Perceptions of Users and Developers., , , and . ISMIR, page 733-740. (2022)The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online., , , , , , , , and . CHI, page 345:1-345:16. ACM, (2021)