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Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality.

, , , , , , and . VR, page 188-197. IEEE, (2021)

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How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality., , , , , and . ACM Trans. Appl. Percept., 17 (4): 16:1-16:18 (2020)Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses., , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3767-3777 (2022)Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality., , , , , , and . VR, page 188-197. IEEE, (2021)Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR., , , , , , , , and . VR, page 232-240. IEEE, (2022)Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality., , , , and . VR, page 330-339. IEEE, (2022)Exploring Shooter Bias through Virtual Reality., , , and . SAP, page 16:1-16:9. ACM, (2024)Virtual Access to STEM Careers: Two Preliminary Investigations., , , , , , , and . HCI (17), volume 13318 of Lecture Notes in Computer Science, page 45-58. Springer, (2022)Augmented reality digital sculpture., , , , , and . 3DUI, page 262-263. IEEE Computer Society, (2017)Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments., , , , and . SAP, page 2:1-2:8. ACM, (2018)Serious games for training, rehabilitation and workforce development., , , , , , , , , and 4 other author(s). VR, page 195-196. IEEE Computer Society, (2013)