Author of the publication

Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality.

, , , , , , and . VR, page 188-197. IEEE, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality., , , , , , and . VR, page 188-197. IEEE, (2021)Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR., , , , , , , , and . VR, page 232-240. IEEE, (2022)Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality., , , , and . VR, page 330-339. IEEE, (2022)Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses., , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3767-3777 (2022)How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality., , , , , and . ACM Trans. Appl. Percept., 17 (4): 16:1-16:18 (2020)Exploring Shooter Bias through Virtual Reality., , , and . SAP, page 16:1-16:9. ACM, (2024)Virtual Access to STEM Careers: Two Preliminary Investigations., , , , , , , and . HCI (17), volume 13318 of Lecture Notes in Computer Science, page 45-58. Springer, (2022)Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments., , , , and . SAP, page 2:1-2:8. ACM, (2018)Augmented reality digital sculpture., , , , , and . 3DUI, page 262-263. IEEE Computer Society, (2017)Serious games for training, rehabilitation and workforce development., , , , , , , , , and 4 other author(s). VR, page 195-196. IEEE Computer Society, (2013)