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Training Attention Skills in Individuals with Neurodevelopmental Disorders Using Virtual Reality and Eye-Tracking Technology.

, , , , , , and . HCI (14), volume 14697 of Lecture Notes in Computer Science, page 368-381. Springer, (2024)

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Deception of the "Elephant in the Room": Invisible Auditing Multi-party Conversations to Support Caregivers in Cognitive Behavioral Group Therapies., , , , , , and . HCI (3), volume 12183 of Lecture Notes in Computer Science, page 3-22. Springer, (2020)A rapid-prototyping toolkit for people with intellectual disabilities., , , , , and . Int. J. Hum. Comput. Stud., (2024)Training Attention Skills in Individuals with Neurodevelopmental Disorders Using Virtual Reality and Eye-Tracking Technology., , , , , , and . HCI (14), volume 14697 of Lecture Notes in Computer Science, page 368-381. Springer, (2024)A Card-based Toolkit for Co-Designing Smart Interactive Experiences with Subjects with Neurodevelopmental Disorders., , , and . EMPATHY@AVI, volume 2702 of CEUR Workshop Proceedings, page 20-24. CEUR-WS.org, (2020)MakeNodes: Opening connected-IoT making to people with intellectual disability., , , , and . Int. J. Hum. Comput. Stud., (2024)COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability., , , , and . INTERACT (1), volume 12932 of Lecture Notes in Computer Science, page 149-169. Springer, (2021)Empowering Young Adults with Intellectual Disability to Design Smart Interactive Experiences., , , , and . EMPATHY@INTERACT, volume 3053 of CEUR Workshop Proceedings, page 28-32. CEUR-WS.org, (2021)Shared Boundary Interfaces: Can One Fit All? A Controlled Study on Virtual Reality vs Touch-Screen Interfaces on Persons with Neurodevelopmental Disorders., , , and . HCI (14), volume 14697 of Lecture Notes in Computer Science, page 404-418. Springer, (2024)