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Recovering Real-World Reflectance Properties and Shading From HDR Imagery., , , , , , , and . 3DV, page 1075-1084. IEEE, (2021)Left Ventricle Volume Measuring using Echocardiography Sequences., , , and . DICTA, page 1-8. IEEE, (2018)Screen space fluid rendering with curvature flow., , and . SI3D, page 91-98. ACM, (2009)Interactive fluid-particle simulation using translating Eulerian grids., , and . SI3D, page 15-22. ACM, (2010)NVIDIA FlameWorks: real-time fire simulation.. SIGGRAPH Computer Animation Festival, page 7:1. ACM, (2014)Real-Time Particle-Based Liquid Simulation on the GPU.. SIGGRAPH Computer Animation Festival, page 115. ACM, (2010)Recurrent Video Restoration Transformer with Guided Deformable Attention., , , , , , , , , and . NeurIPS, (2022)Volumetric Primitives for Modeling and Rendering Scattering and Emissive Media., , , , , , and . CoRR, (2024)GPU-accelerated iterated function systems.. SIGGRAPH Sketches, page 15. ACM, (2005)Neural 3D Video Synthesis from Multi-view Video., , , , , , , , , and 1 other author(s). CVPR, page 5511-5521. IEEE, (2022)