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How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing.

, , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)

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How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing., , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 223-235. Springer, (2021)A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey., , , and . HCI (28), volume 10298 of Lecture Notes in Computer Science, page 280-295. Springer, (2017)A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self., , , , and . ICEC, volume 13477 of Lecture Notes in Computer Science, page 171-182. Springer, (2022)