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Automatic linguistic description about relevant features of the Mars' surface., , и . ISDA, стр. 154-159. IEEE, (2011)Comprehensible Model of a Quasi-periodic Signal., и . ISDA, стр. 450-455. IEEE Computer Society, (2009)Body posture recognition by means of a genetic fuzzy finite state machine., , и . GEFS, стр. 60-65. IEEE, (2011)Human activity recognition applying computational intelligence techniques for fusing information related to WiFi positioning and body posture., , , , , , и . FUZZ-IEEE, стр. 1-8. IEEE, (2010)Subjective video quality evaluation of different content types under different impairments., , , , , и . New Rev. Hypermedia Multim., 23 (1): 1-28 (2017)Noise-sustained currents in quasigeostrophic turbulence over topography, , и . Physica A: Statistical and Theoretical Physics, 247 (1-4): 312--326 (15.12.1997)To Make Sense of Procedurally Generated Dungeons., , , и . CHI PLAY (Companion), стр. 384-387. ACM, (2020)Invisible AI-driven HCI Systems - When, Why and How., , , , , и . NordiCHI, стр. 130:1-130:3. ACM, (2020)Assessing aesthetic criteria in the evolutionary dungeon designer., , , , и . FDG, стр. 44:1-44:4. ACM, (2018)Exploring Game Design through Human-AI Collaboration.. Malmö University, Sweden, (2022)