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Development of an American Sign Language game for deaf children., , , , , and . IDC, page 70-79. ACM, (2005)Electronic Communication: Themes from a Case Study of the Deaf Community., , , and . INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 347-360. Springer, (2007)Towards Finding the Optimum Position in the Visual Field for a Head Worn Display Used for Task Guidance with Non-registered Graphics., , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (1): 22:1-22:26 (2021)Towards Passive Haptic Learning of piano songs., , and . World Haptics, page 445-450. IEEE, (2015)UbiquiTouch: Self Sustaining Ubiquitous Touch Interfaces., , , , , , , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 4 (1): 27:1-27:22 (2020)SelfSync: exploring self-synchronous body-based hotword gestures for initiating interaction., , , , and . UbiComp, page 123-128. ACM, (2019)SilentSpeller: Towards mobile, hands-free, silent speech text entry using electropalatography., , , , , , , , , and . CHI, page 288:1-288:19. ACM, (2022)Examinator v3.0: Cheating Detection in Online Take-Home Exams., , , , , , and . L@S, page 401-405. ACM, (2023)Typing on Tap: Estimating a Finger-Worn One-Handed Chording Keyboard's Text Entry Rate., , , , and . ISWC, page 156-158. ACM, (2021)A study of cultural effects on mobile-collocated group photo sharing., , , , and . GROUP, page 121-130. ACM, (2010)