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User interaction in smart ambient environment targeted for senior citizen., , , и . Med. Biol. Engineering and Computing, 50 (11): 1119-1126 (2012)City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay., , , , , , и . VS-GAMES, стр. 71-78. IEEE Computer Society, (2017)Evaluation Method for Safe Driving Skill Based on Driving Behavior Analysis and Situational Information at Intersections., , , , и . Smart Mobile In-Vehicle Systems, Springer, (2014)Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games., , , , и . CHI PLAY, стр. 101-113. ACM, (2017)The Plausibility Paradox For Scaled-Down Users In Virtual Environments., , , и . VR, стр. 913-921. IEEE, (2020)Effects of Visual Realism and Moving Detail on Cybersickness., , , и . VR, стр. 665-666. IEEE Computer Society, (2018)Metaphoric Spaces in Virtual Reality Design: From Simulation to Participatory Functionalism as a Design Approach., , и . MindTrek, стр. 46-57. ACM, (2024)Characterizing 3D City Modeling Projects: Towards a Harmonized Interoperable System., , , , , , , и . ISPRS Int. J. Geo Inf., 7 (2): 55 (2018)Public libraries as a partner in digital innovation project: Designing a virtual reality experience to support digital literacy., , , и . Future Gener. Comput. Syst., (декабря 2023)Meso-Level Strategies for Design Participation and Education: Libraries as networked learning spaces., , и . FabLearn Europe, стр. 23:1-23:2. ACM, (2019)