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Computational Empowerment and children: Expanding empowerment, agency and participation in computation.

, , , , , , , , and . Int. J. Child Comput. Interact., (December 2023)

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Mission from Mars: a method for exploring user requirements for children in a narrative space., , , , and . IDC, page 40-47. ACM, (2005)eCell: spatial IT design for group collaboration in school environments., and . GROUP, page 227-235. ACM, (2005)Evaluation in participatory design: a literature survey., , and . PDC (1), page 151-160. ACM, (2016)Computational Empowerment and children: Expanding empowerment, agency and participation in computation., , , , , , , , and . Int. J. Child Comput. Interact., (December 2023)Towards an ecological inquiry in child-computer interaction., , , and . IDC, page 183-192. ACM, (2013)Teaching technical and societal aspects of IoT - A case study using the Orbit IoT Kit., , , , , , , , and . Conference on Designing Interactive Systems, page 1236-1247. ACM, (2023)Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children., , , , , , , , , and 16 other author(s). CHI Extended Abstracts, page 511:1-511:3. ACM, (2023)Child computer interaction SIG: towards sustainable thinking and being., , , and . CHI Extended Abstracts, page 1135-1138. ACM, (2014)CoTinker: Designing a Cross-device Collaboration Tool to Support Computational Thinking in Remote Group Work in High School Biology., , , , , and . NordiCHI, page 49:1-49:12. ACM, (2022)When Participatory Design Becomes Policy: Technology Comprehension in Danish Education., , , and . PDC (1), page 148-158. ACM, (2020)