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How to Organise Engaging Online Conferences and Escape the Zoom Rectangle.

, , , , , , , and . CHI Extended Abstracts, page 387:1-387:7. ACM, (2023)

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Shall we care about the user's feelings?: influence of affect and engagement on visual attention., , and . MIDI, page 7:1-7:8. ACM, (2013)A recommender system of reviewers and experts in reviewing problems., , , , , , and . Knowl. Based Syst., (2016)UX in Virtual Reality. Qualitative Assessment Based on a Range of Applications., , , , and . MIDI, volume 1376 of Advances in Intelligent Systems and Computing, page 101-113. Springer, (2020)Gaze-controlled gaming: immersive and difficult but not cognitively overloading., , , , , , and . UbiComp Adjunct, page 1123-1129. ACM, (2014)Is a Virtual Ferrari as Good as the Real One? Children's Initial Reactions to Virtual Reality Experiences., , , , , , , , and . IHSED, volume 1026 of Advances in Intelligent Systems and Computing, page 397-403. Springer, (2019)How to Organise Engaging Online Conferences and Escape the Zoom Rectangle., , , , , , , and . CHI Extended Abstracts, page 387:1-387:7. ACM, (2023)Remote Scientific Conferences After the COVID-19 Pandemic: The Need for Socialization Drives Preferences for Virtual Reality Meetings., , , , and . MIDI, volume 440 of Lecture Notes in Networks and Systems, page 179-188. Springer, (2021)