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Spatial and temporal segmented dense trajectories for gesture recognition.

, , , , and . QCAV, volume 10338 of SPIE Proceedings, page 103380F. SPIE, (2017)

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Gait Recognition Based on Normal Distance Maps., , and . IEEE Trans. Cybern., 48 (5): 1526-1539 (2018)Estimating 3D human shape under clothing from a single RGB image., , , and . IPSJ Trans. Comput. Vis. Appl., (2018)Gaze and body capture system under VR experiences., , and . VRST, page 91:1-91:2. ACM, (2018)Multi-Planar Projection by Fixed-Center Pan-Tilt Projectors., , and . CVPR Workshops, page 108. IEEE Computer Society, (2005)A New Gait-Based Identification Method Using Local Gauss Maps., , and . ACCV Workshops (1), volume 9008 of Lecture Notes in Computer Science, page 3-18. Springer, (2014)VR-based Eye and Head Motion Collection for Modeling Their Coordination., and . GCCE, page 1049-1050. IEEE, (2019)Gaze from Head: Gaze Estimation Without Observing Eye., and . ACPR (1), volume 12046 of Lecture Notes in Computer Science, page 254-267. Springer, (2019)Group Leadership Estimation Based on Influence of Pointing Actions., , , and . ACPR, page 775-778. IEEE, (2013)Head Orientation Estimation using Gait Observation., , , and . Inf. Media Technol., 9 (3): 356-360 (2014)Depth-based Gait Feature Representation., , and . Inf. Media Technol., 8 (4): 1085-1089 (2013)