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A new approach to collaborative creativity support of new product designers.

, , , , , and . Int. J. Web Based Communities, 7 (4): 478-492 (2011)

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Towards a novel networked learning environment., , , and . WebNet, AACE, (1996)Orchestrating learning activities using the CADMOS learning design tool, and . Research in Learning Technology, (2013)"Kairos": A Web-Based System for Automatic Generation of Weather Forecasts in Two Languages, Greek-English., , , and . WWW Posters, (2001)Developing an Architecture for the Software Subsystem of a Learning Technology System - An Engineering Approach., , , and . ICALT, page 17-20. IEEE Computer Society, (2001)Using computer supported collaborative learning strategies for helping students acquire self-regulated problem-solving skills in mathematics., and . Comput. Educ., 54 (1): 3-13 (2010)CRITON: A Hypermedia Design Tool., and . Multim. Tools Appl., 27 (1): 5-21 (2005)Interaction patterns for Windows 8 tablet applications., and . EuroPLoP, page 7:1-7:15. ACM, (2013)Children's Interaction with Motion-Based Touchless Games: Kinecting Effectiveness and Efficiency., , , , and . CHI PLAY (Companion), page 140-145. ACM, (2020)Designing and Orchestrating the Classroom Experience for Technology-Enhanced Embodied Learning., , , and . ICLS, International Society of the Learning Sciences, (2020)Design Patterns for Technology-enhanced Learning: Achievments and Opportunities, , and . Technology-Enhanced Learning: Design Patterns and Pattern Languages, Sense, Rotterdam, (2010)