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A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage.

, , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 547-550. Springer, (2016)

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Guidelines for designing a smart and ubiquitous learning environment with respect to cultural heritage., , , and . RCIS, page 334-339. IEEE, (2017)Dual Device User Interface Design for Ubiquitous Language Learning: Mobile Phone and Interactive Television (iTV)., , and . WMTE, page 85-92. IEEE Computer Society, (2005)Learner Centred Development of a Mobile and iTV Language Learning Support System., , and . J. Educ. Technol. Soc., 8 (4): 52-63 (2005)Smart Ambient: A Pilot Study to Contextualise a Location-Based Mobile Application to Support Informal Learning from Cultural Heritage Sites., , and . ICALT, page 199-200. IEEE Computer Society, (2014)Gesture Me: A Machine Learning Tool for Designers to Train Gesture Classifiers., , and . CHIRA (1), volume 1996 of Communications in Computer and Information Science, page 336-352. Springer, (2023)A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 547-550. Springer, (2016)Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites., , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 185-207. Springer, (2019)Biometric Evaluation to Measure Brain Activity and Users Experience Using Electroencephalogram (EEG) Device., , and . VISIGRAPP (2: HUCAPP), page 101-108. SCITEPRESS, (2023)Towards a Theoretical Framework for Informal Language Learning Via Interactive Television., , and . CELDA, page 27-34. IADIS, (2004)Smart Ambient: Development of Mobile Location Based System to Support Informal Learning in the Cultural Heritage Domain., and . ICALT, page 774-776. IEEE Computer Society, (2014)