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Introduction to the GI-Dagstuhl Book on Entertainment Computing and Serious Games.

, , and . Entertainment Computing and Serious Games, volume 9970 of Lecture Notes in Computer Science, page 1-16. (2015)

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Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces, , , , , and . ARCS Workshops, page 87-98. (2012)ViNet - Interaction with Information Visualizations in VR Applications via Multi-Touch and Tangible User Interfaces, , , and . 6. GI Workshop "Virtuelle und Erweiterte Realität", (2009)Contributing Disciplines., , , , , , , and . Serious Games, Springer International Publishing, (2016)A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality., , and . TIDSE, volume 3105 of Lecture Notes in Computer Science, page 113-118. Springer, (2004)Towards a Top-View Detection of Body Parts in an Interactive Tabletop Environment., , , , and . ARCS Workshops, volume P-200 of LNI, page 135-146. GI, (2012)Spezifikation von Verhalten in VR und Computerspielen., , and . GI Jahrestagung (2), volume 157 of Schriftenreihe der Österreichischen Computer-Gesellschaft, page 1231-1238. Konstanz UVK-Verl.-Ges., (2001)Highlighting Techniques for 360° Video Virtual Reality and Their Immersive Authoring., , and . ISVC (1), volume 11844 of Lecture Notes in Computer Science, page 515-526. Springer, (2019)A 360 ^Video Virtual Reality Room Demonstration., , and . ISVC (2), volume 11845 of Lecture Notes in Computer Science, page 431-442. Springer, (2019)Design Aspects of Dynamic Label Placement in Interactive 3D Information-Rich Virtual Environments Using Meta-Heuristics: Grey Wolf Optimizer and Simulated Annealing., , and . GEM, page 1-6. IEEE, (2022)Addressing Misconceptions in Introductory Programming: Automated Feedback in Integrated Development Environments., , , , and . ICETC, page 1-8. ACM, (2023)