Author of the publication

Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic.

, , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 100:1-100:22 (2022)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking., , , and . CHI, page 3057-3070. ACM, (2017)Designing motion-based activities to engage students with autism in classroom settings., , , , and . IDC, page 69-78. ACM, (2015)ARMY's Magic Shop: Understanding the Collaborative Construction of Playful Places in Online Communities., , , , and . CHI, page 126:1-126:19. ACM, (2022)Unpacking the Lived Experiences of Smartwatch Mediated Self and Co-Regulation with ADHD Children., , , , , , , , , and . CHI, page 90:1-90:19. ACM, (2023)The Pandemic as a Catalyst for Reimagining the Foundations of Location-Based Games., , , , , , and . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 280:1-280:25 (2021)Plan For Tomorrow: The Experience of Adolescent and Young Adult Childhood Cancer Survivors as they Transition to Adult Care., , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW2): 1-27 (2023)Joint Media Engagement in Families Playing Animal Crossing: New Horizons during the COVID-19 Pandemic., , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 100:1-100:22 (2022)Design Opportunities for Mental Health Peer Support Technologies., , , , and . CSCW, page 1470-1484. ACM, (2017)Designing an Evidence-based Mental Health Intervention Alongside University Students., , , , , , , , and . HCI (4), volume 14014 of Lecture Notes in Computer Science, page 180-202. Springer, (2023)Understanding pivotal experiences in behavior change for the design of technologies for personal wellbeing., , , , , , and . J. Biomed. Informatics, (2018)