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Improving the structure of KDM instances via refactorings: An experimental study using KDM-RE.

, , , , , and . SBES, page 174-183. ACM, (2017)

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Towards Reducing Cognitive Load and Enhancing Usability through a Reduced Graphical User Interface for a Dynamic Geometry System: An Experimental Study., , , , , , , , , and . ISM, page 445-450. IEEE Computer Society, (2012)Are Deletion Mutants Easier to Identify Manually?, , and . ICST Workshops, page 149-158. IEEE Computer Society, (2017)Exploratory testing strategies for video games: an experience report., , , and . SBGames, page 46-55. ACM, (2023)Systematic mapping study on high-level language virtual machines., , and . VMIL@SPLASH, page 4:1-4:6. ACM, (2010)Brazilian Portuguese Cross-Cultural Adaptation and Validation of the Susceptibility to Persuasion Scale (Br-STPS)., , , , , and . ICALT, page 72-73. IEEE Computer Society, (2017)What a Long, Strange Trip It's Been: Past, Present, and Future Perspectives on Software Testing Research., , , , , and . SBES, page 30-39. IEEE Computer Society, (2011)Exploratory testing of apps with opportunity maps., , , , , , and . SBQS, page 6. ACM, (2021)On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study., , , , , , and . HCI (8), volume 10278 of Lecture Notes in Computer Science, page 105-117. Springer, (2017)A systematic literature review on methods that handle multiple quality attributes in architecture-based self-adaptive systems., , , and . Inf. Softw. Technol., (2017)CleanGame: Gamifying the Identification of Code Smells., , , , , and . SBES, page 437-446. ACM, (2019)