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Electronic homework: an intelligent tutoring system in mathematics.. Chinese University of Hong Kong, Hong Kong, (1996)ndltd.org (oai:cuhk-dr:cuhk_321643).An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning., , , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 525-532. IOS Press, (2006)VISOLE: A New Game-based Situated Learning Paradigm., , , and . ICALT, page 1082-1083. IEEE Computer Society, (2006)A Case Study of an Academic Achievement-oriented Student in Game-based Learning., , , and . ICALT, page 7-11. IEEE Computer Society, (2011)Design and Implementation of Farmtasia: A Game Designed for the VISOLE Teaching Style., , , , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 566-571. Springer, (2006)Using Posting Templates for Enhancing Students' Argumentative Elaborations in Learning Villages., , , , , and . DIGITEL, page 180-187. IEEE, (2008)Using the "Record-Replay" Function for Elaboration of Knowledge in Educational Games., , , , , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 503-506. IOS Press, (2006)Using Interactive Whiteboards (IWB) to Enhance Learning and Teaching in Hong Kong Schools., , , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 439-442. IOS Press, (2006)The Effectiveness of Knowledge Building through Computer Supported Collaborative Learning among Elementary Students: A Case Study., , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 209-216. IOS Press, (2006)Diagnosing Student's Algebra Errors on the Web.. ICCE, page 578-579. IEEE Computer Society, (2002)