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A conceptual case-based model for knowledge sharing among supply chain members., , , and . Business Proc. Manag. Journal, 14 (2): 147-165 (2008)Game design for bioinformatics and cyberinfrastructure learning: a parallel computing case study., , , , , and . Concurr. Comput. Pract. Exp., 26 (13): 2303-2315 (2014)#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms., , , , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 741-746. Springer, (2019)Measuring distributed affect in collaborative games., and . CSCW (Companion), page 195-198. ACM, (2012)VizDeck: a card game metaphor for fast visual data exploration., , , and . CHI Extended Abstracts, page 1667-1672. ACM, (2012)Diverse player experiences in the design of science games for bioinformatics learning., , , , , , , and . ChileCHI, page 104-109. ACM, (2013)Beyond the Individual: The Dynamic Features of Distributed Affect., , , and . GROUP, page 9-19. ACM, (2016)VizDeck: self-organizing dashboards for visual analytics., , , and . SIGMOD Conference, page 681-684. ACM, (2012)SoftRAN: software defined radio access network., , , and . HotSDN, page 25-30. ACM, (2013)Adapting grounded theory to construct a taxonomy of affect in collaborative online chat., , , , , and . SIGDOC, page 197-204. ACM, (2012)