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Comparing Real Walking in Immersive Virtual Reality and in Physical World using Gait Analysis., , , and . VISIGRAPP (2: HUCAPP), page 121-128. SciTePress, (2019)An Early Cognitive Approach to Visual Motion Analysis., and . AI*IA, volume 2829 of Lecture Notes in Computer Science, page 385-397. Springer, (2003)Interaction in an Immersive Collaborative Virtual Reality Environment: A Comparison Between Leap Motion and HTC Controllers., , , and . ICIAP Workshops, volume 10590 of Lecture Notes in Computer Science, page 290-300. Springer, (2017)Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices., , and . ISMAR Adjunct, page 184-189. IEEE, (2018)Decoding MT motion response for optical flow estimation: An experimental evaluation., , , , and . EUSIPCO, page 2241-2245. IEEE, (2015)Assessment of Optical See-Through Head Mounted Display Calibration for Interactive Augmented Reality., , and . ICCV Workshops, page 4452-4460. IEEE, (2019)A Study on the Role of Feedback and Interface Modalities for Natural Interaction in Virtual Reality Environments., , and . VISIGRAPP (2: HUCAPP), page 154-161. SCITEPRESS, (2020)The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms., and . Behav. Inf. Technol., 40 (12): 1237-1249 (2021)An Architectural Mechanism for Direction-tuned Cortical Simple Cells: The Role of Mutual Inhibition., , and . NIPS, page 104-110. MIT Press, (1996)Virtual Reality System for Ship Handling Simulations: A Case Study on Nautical Personnel Performance, Observed Behaviour, Sense of Presence and Sickness., , , , , , , and . VISIGRAPP (Revised Selected Papers), volume 1182 of Communications in Computer and Information Science, page 101-127. Springer, (2019)