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Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App.

, , , , , , and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 377-388. Springer, (2020)

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Immersive Digital Heritage Experience with the Use of Interactive Technology., , , , , , and . EuroMed (2), volume 10059 of Lecture Notes in Computer Science, page 265-271. (2016)Towards Monuments' Holistic Digital Documentation: the Saint Neophytos Enkleistriotis Case Study., , , , , , , , , and 4 other author(s). EuroMed (1), volume 10058 of Lecture Notes in Computer Science, page 442-473. (2016)Parian Marble: A Virtual Multimodal Museum Project., , , , , , and . EuroMed (2), volume 10059 of Lecture Notes in Computer Science, page 256-264. (2016)Educational Creative Use and Reuse of Digital Cultural Heritage Data for Cypriot UNESCO Monuments., , , , , , , and . EuroMed (1), volume 10058 of Lecture Notes in Computer Science, page 891-901. (2016)Learning About the Heritage of Tinian Marble Crafts with a Location-Based Mobile Game and Tour App., , , , , , and . EuroMed, volume 12642 of Lecture Notes in Computer Science, page 377-388. Springer, (2020)Evaluation of a Virtual Reality Learning Enviroment testbed and Non-Verbal Cue Integration., , , and . IMET, page 1-2. IEEE, (2022)Field Playtesting with Experts' Constructive Interaction: An Evaluation Method for Mobile Games for Cultural Heritage., , , , , , and . CoG, page 1-9. IEEE, (2021)Location-Based Games for Cultural Heritage: Applying the Design Thinking Process., , , , , , and . CHI Greece, page 9:1-9:8. ACM, (2021)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities, , , , , , , and . Multimodal Technologies and Interaction, (2022)Co-Designing the User Experience of Location-Based Games for a Network of Museums: Involving Cultural Heritage Professionals and Local Communities, , , , , , , and . Multimodal Technologies and Interaction, 6 (5) (36): 1-30 (2022)