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An Iterative Optimization and Learning-Based IoT System for Energy Management of Connected Buildings.

, , , , , and . IEEE Internet Things J., 9 (21): 21246-21259 (2022)

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Extracting Learning Curves From Puzzle Games., , , and . CEEC, page 150-155. IEEE, (2019)A Comparison of Deep-Learning Methods for Analysing and Predicting Business Processes., , , and . IJCNN, page 1-8. IEEE, (2021)Practical Game Design Tool: State Explorer., , , and . CoG, page 439-446. IEEE, (2020)Neural-Network Vector Controller for Permanent-Magnet Synchronous Motor Drives: Simulated and Hardware-Validated Results., , , , , and . IEEE Trans. Cybern., 50 (7): 3218-3230 (2020)A Curvature Primal Sketch Neural Network Recognition System., and . ICANNGA, page 46-51. Springer, (1999)Convolutional neural networks applied to high-frequency market microstructure forecasting., , and . CEEC, page 31-36. IEEE, (2017)An Iterative Optimization and Learning-Based IoT System for Energy Management of Connected Buildings., , , , , and . IEEE Internet Things J., 9 (21): 21246-21259 (2022)Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games., , , and . CoG, page 1-8. IEEE, (2019)Diversity maintenance using a population of repelling random-mutation hill climbers., , and . CEEC, page 37-42. IEEE, (2017)Grokking-like effects in counterfactual inference., , , , and . IJCNN, page 1-8. IEEE, (2022)