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Shoelace: A Storytelling Assistant for GUMSHOE One-2-One., , , , , and . FDG, page 12:1-12:9. ACM, (2023)People Tend to Like Related Games., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game., , , and . FDG, page 13:1-13:4. ACM, (2020)Mining game statistics from web services: a World of Warcraft armory case study., and . FDG, page 100-107. ACM, (2010)Playing with words: from intuition to evaluation of game dialogue interfaces., , , , , , and . FDG, page 179-186. ACM, (2010)Rules of engagement: moving beyond combat-based quests., , and . FDG, page 11:1-11:8. ACM, (2010)Ice-Bound: A novel of reconfiguration., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)Prom Week., , , , , and . AIIDE, AAAI, (2013)Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad., , and . AIIDE, page 58-64. AAAI Press, (2015)