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A state of the art and scoping review of embodied information behavior in shared, co-present extended reality experiences.

, , , , , , , , , , and . ERVR, page 1-19. Society for Imaging Science and Technology, (2022)

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RelicPad: A Hands-On, Mobile Approach to Collaborative Exploration of Virtual Museum Artifacts., , , and . INTERACT (1), volume 8117 of Lecture Notes in Computer Science, page 86-103. Springer, (2013)Symmetric Evaluation of Multimodal Human-Robot Interaction with Gaze and Standard Control., , , , and . Symmetry, 10 (12): 680 (2018)Close Encounters of the Fifth Kind: Recognizing System-Initiated Engagement as Interaction Type., , , , and . J. Assoc. Inf. Sci. Technol., 70 (6): 634-637 (2019)Knowledge Management and Information Technology: Relationship and Perspectives. Upgrade-Cepis, 3 (1): 4-7 (2002)The pile of least effort: supporting lived document management practices., , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 345-348. ACM, (2009)Exploring terra incognita: wayfinding devices for games., , , and . IE, volume 305 of ACM International Conference Proceeding Series, page 6. ACM, (2007)Animated analysis of geoscientific datasets: An interactive graphical application., , and . Comput. Geosci., (2017)Designing for Humans, Not Robots (or Vulcans)., and . Libr. Trends, 66 (4): 409-421 (2018)"It's useless for that": Finding, frustration, and fun with mobile technology in outdoor markets., , , and . ASIST, volume 52 of Proc. Assoc. Inf. Sci. Technol., page 1-9. Wiley, (2015)TaggerVR: Interactive Data Analytics for Geoscience - A Novel Interface for Interactive Visual Analytics of Large Geoscientific Datasets in Cloud Repositories., , , and . BDVA, page 131-132. IEEE, (2015)