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SODA: A Computer Aided Design Environment for the Doing and Learning of Software Design.

, , and . ICCAL, volume 602 of Lecture Notes in Computer Science, page 307-319. Springer, (1992)

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Learner-centered design: the challenge for HCI in the 21st century, , and . interactions, 1 (2): 36--48 (April 1994)PROUST: Knowledge-Based Program Understanding., and . IEEE Trans. Software Eng., 11 (3): 267-275 (1985)Artificial Intelligence and Learning Environments - Preface., and . Artif. Intell., 42 (1): 1-6 (1990)How the Nintendo generation learns. Commun. ACM, (September 1991)What to do next: meeting the challenge of programming-in-the-large. Papers presented at the first workshop on empirical studies of programmers on Empirical studies of programmers, page 263--268. Norwood, NJ, USA, Ablex Publishing Corp., (1986)ILE: At The Right Place At The Right Time.. Interact. Learn. Environ., 1 (1): 3-4 (1990)Uncovering Principles of Novice Programming., and . POPL, page 10-13. ACM Press, (1983)Knowledge-directed learning., and . SIGART Newsl., (1977)Teaching the Nintendo generation to program., and . Commun. ACM, 45 (4): 17-21 (2002)Cognitive Performances in Dynamic Modeling: Case Studies of Opportunities Taken and Missed., , and . ICLS, International Society of the Learning Sciences, (1996)