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Compressing Pattern Databases with Learning.

, , , and . ECAI, volume 178 of Frontiers in Artificial Intelligence and Applications, page 495-499. IOS Press, (2008)

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PHA*: performing A* in unknown physical environments., , and . AAMAS, page 240-247. ACM, (2002)Boolean Satisfiability Approach to Optimal Multi-agent Path Finding under the Sum of Costs Objective: (Extended Abstract)., , , and . AAMAS, page 1435-1436. ACM, (2016)Extended Increasing Cost Tree Search for Non-Unit Cost Domains., , and . IJCAI, page 534-540. ijcai.org, (2018)Mixing Search Strategies for Multi-Player Games., , and . IJCAI, page 646-652. (2009)A* Search with Inconsistent Heuristics., , , , and . IJCAI, page 634-639. (2009)Compressing Pattern Databases with Learning., , , and . ECAI, volume 178 of Frontiers in Artificial Intelligence and Applications, page 495-499. IOS Press, (2008)Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search., , , , and . IJCAI, page 442-449. ijcai.org, (2019)The Increasing Cost Tree Search for Optimal Multi-Agent Pathfinding., , , and . IJCAI, page 662-667. IJCAI/AAAI, (2011)Large Pheromones: A Case Study with Multi-agent Physical A*., , , and . ANTS Workshop, volume 3172 of Lecture Notes in Computer Science, page 366-373. Springer, (2004)Multi-Directional Heuristic Search., , , , , , and . IJCAI, page 4062-4068. ijcai.org, (2020)Scheduled for July 2020, Yokohama, Japan, postponed due to the Corona pandemic..