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A skill-based motion planning framework for humanoids., , and . ICRA, page 2507-2514. IEEE, (2010)An Analysis of Motion Blending Techniques., , , and . MIG, volume 7660 of Lecture Notes in Computer Science, page 232-243. Springer, (2012)Modeling Gaze Behavior for Virtual Demonstrators., , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 155-161. Springer, (2011)Motion Parameterization and Adaptation Strategies for Virtual Therapists., , , and . IVA, volume 8637 of Lecture Notes in Computer Science, page 99-108. Springer, (2014)Collaboratory: An Open Source Teaching and Learning Facility for Computer Science and Engineering Education., , , , , , , , and . FECS, page 368-373. CSREA Press, (2007)Path planning for coherent and persistent groups., , , and . ICRA, page 1652-1659. IEEE, (2014)Path Smoothing with Deterministic Shortcuts., , and . IRC, page 411-415. IEEE, (2022)A framework for immersive VR and full-body avatar interaction., and . VR, page 79-80. IEEE Computer Society, (2013)Planar max flow maps and determination of lanes with clearance., and . Auton. Robots, 44 (7): 1323-1339 (2020)Evaluating Feedback Strategies for Virtual Human Trainers., , and . CoRR, (2020)