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Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video Game.

, , , and . CoG, page 508-511. IEEE, (2022)

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Academic viewpoints and concerns on CSCW education and training in Latin America., , , , and . CoRR, (2020)Latin America as a Place for CSCW Research., , , , , and . CSCW Companion, page 401-407. ACM, (2018)HCI Across Borders: Paving New Pathways., , , , , , , , , and 2 other author(s). CHI Extended Abstracts, ACM, (2018)Note: Importance of Digital Profile Pictures on Social Media Perceived by Different Groups., , , , and . COMPASS, page 545-555. ACM, (2022)Mobile Accessibility for People with Combined Visual and Motor Impairment: A case Study., , , and . CLIHC, page 7:1-7:4. ACM, (2017)Evaluation of a Low Fidelity Prototype of a Serious Game to Encourage Reading in Elementary School Children., , , and . CLIHC, page 18:1-18:4. ACM, (2017)Academic viewpoints and concerns on CSCW education and training in Latin America., , , , and . CLIHC, page 8:1-8:4. ACM, (2019)Health monitoring with wearable devices when performing physical exercise: an initial exploration of the state of the art., , , , , and . CLIHC, page 18:1-18:6. ACM, (2019)Smelling on the Edge: Using Fuzzy Logic in Edge Computing to Control an Olfactory Display in a Video Game., , , and . CoG, page 508-511. IEEE, (2022)UbiComp4All: 1st International Symposium on Inclusive and Equitable Ubiquitous Computing., , , , , and . UbiComp/ISWC Adjunct, page 751-754. ACM, (2023)