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Mapping Design Spaces for Audience Participation in Game Live Streaming.

, , , and . CHI, page 329:1-329:15. ACM, (2021)

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A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones., , , , and . CHI Extended Abstracts, ACM, (2019)Designing Game-Based Rehabilitation Experiences for People with Aphasia., , , , , , , , , and 1 other author(s). Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 270:1-270:31 (2021)Audience and Streamer Participation at Scale on Twitch., , , , , and . CoRR, (2020)Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , and . Trans. Digit. Games Res. Assoc., (2018)Data Detectives: A Tabletop Card Game about Training Data., , , and . ITiCSE (2), page 632. ACM, (2022)Mapping Design Spaces for Audience Participation in Game Live Streaming., , , and . CHI, page 329:1-329:15. ACM, (2021)Homecoming: Exploring Returns to Long-Term Single Player Games., , , , , , and . CHI, page 116:1-116:13. ACM, (2021)Treehouse Dreams: A Game-Based Method for Eliciting Interview Data from Children., , , , , and . CHI PLAY (Companion), page 307-314. ACM, (2016)Toward a Design Theory of Sleepy Games., , , , , , , and . CHI PLAY (Companion), page 631-638. ACM, (2019)