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PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.

, , , , and . VRST, page 70:1-70:2. ACM, (2022)

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6DoF input for hololens using vive controller., , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 4:1. ACM, (2017)3D gesture interaction for handheld augmented reality., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 7:1-7:6. ACM, (2014)Freeze view touch and finger gesture based interaction methods for handheld augmented reality interfaces., , and . IVCNZ, page 126-131. ACM, (2012)Filtering 3D Shared Surrounding Environments by Social Proximity in AR., , , , , and . ISMAR Adjunct, page 123-124. IEEE, (2018)Simultaneous Real Walking and Asymmetric Input in Virtual Reality with a Smartphone-based Hybrid Interface., , , , , and . ISMAR Adjunct, page 321-323. IEEE, (2021)Asymmetric interfaces with stylus and gesture for VR sketching., , , , and . VR Workshops, page 968-969. IEEE, (2022)Using 3D hand gestures and touch input for wearable AR interaction., , and . CHI Extended Abstracts, page 1321-1326. ACM, (2014)A Hybrid 2D-3D Tangible Interface for Virtual Reality., , , , , and . SIGGRAPH Posters, page 9:1-9:2. ACM, (2021)User Behaviour Analysis of Mixed Reality Remote Collaboration with a Hybrid View Interface., , , and . OZCHI, page 629-638. ACM, (2020)The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MR., , , , and . VR Workshops, page 725-726. IEEE, (2024)