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A Computer Games Approach to Exploratory Learning - LAVA: A Case Study in System Design.

, , , , , , , and . WEBIST (3), page 470-476. INSTICC Press, (2007)

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Virtual Reality for Early Education: A Study., and . iLRN, volume 621 of Communications in Computer and Information Science, page 59-72. Springer, (2016)The Web in education., , , , and . Comput. Networks, 56 (18): 3811-3824 (2012)Using disruptive technology for explorative learning., , , and . ITiCSE, page 96-100. ACM, (2007)Mobile Cross Reality for cultural heritage., , and . Digital Heritage (1), page 331-338. IEEE, (2013)Mobile onsite exploration of parallel realities with Oculus Rift., , and . DigitalHERITAGE (1), page 301-304. IEEE, (2015)Fidelity Perception of 3D Models on the Web., , and . iLRN, volume 840 of Communications in Computer and Information Science, page 113-130. Springer, (2018)Metaverses as a Platform for Game Based Learning., , , and . AINA, page 1195-1202. IEEE Computer Society, (2010)An Energy Aware Protocol for Cyclic Monitoring Wireless Sensor Networks., , and . NAS, page 13-22. IEEE Computer Society, (2013)The Making and Evaluation of Picts and Pixels: Mixed Exhibiting in the Real and the Unreal., , , and . iLRN, volume 840 of Communications in Computer and Information Science, page 97-112. Springer, (2018)Exploratory Learning for Computer Networking., , , and . ICWL, volume 4823 of Lecture Notes in Computer Science, page 331-342. Springer, (2007)