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Interactive 360° Narrative for TV use., , and . ICME Workshops, page 1-6. IEEE, (2020)True 3D Holography: A Communication Service of Tomorrow and Its Requirements for a New Converged Cloud and Network Architecture on the Path to 6G., , , , , , , , , and 10 other author(s). 6GNet, page 1-8. IEEE, (2023)Streaming and playback of 16k 360° videos on the web., , and . MENACOMM, page 1-5. IEEE, (2018)Dynamic Ad Substitution in Hybrid Broadband Broadcast Environments., and . LCN, page 248-250. IEEE, (2022)Opportunities and Challenges in Developing Educational AI-Assistants for the Metaverse., , , , , , , , and . HCI (44), volume 14727 of Lecture Notes in Computer Science, page 219-238. Springer, (2024)Concepts and models for creating distributed multimedia applications and content in a multiscreen environment.. Technical University of Berlin, Germany, (2020)5G-VICTORI: Optimizing Media Streaming in Mobile Environments Using mmWave, NBMP and 5G Edge Computing., , , , , , , , , and 4 other author(s). AIAI Workshops, volume 628 of IFIP Advances in Information and Communication Technology, page 31-38. Springer, (2021)Context-aware video encoding as a network-based media processing (NBMP) workflow., , , , , , and . MMSys, page 293-298. ACM, (2022)Identification and Utilization of Components for a Linked Open Data Platform., , , , and . COMPSAC Workshops, page 112-115. IEEE Computer Society, (2012)Comprehensive Testbed for Evaluating Remote Rendering Performance in the Evolving Metaverse., , , , and . MHV, page 68-74. ACM, (2024)